Super Smash Bros Melee Jpn Isosorbide

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GameCube - Super Smash Bros. Melee - The #1 source for video game sounds on the internet! GameCube - Super Smash Bros. Melee - The Sounds Resource Wiki Sprites Models Textures Sounds Login.

For this 'Japanese to English' special, we'll focus on content from the Mario, Yoshi, Wario, and Donkey Kong series in Super Smash Bros. Brawl.ReleasesThe two versions compared on this page are the following:RegionTitleRelease datePlatformJapan大乱闘スマッシュブラザーズXDairantō Smash Brothers X1/31/2008WiiUSASuper Smash Bros. Super Smash Bros. BrawlNotes.

Super Smash Bros Melee Jpn Isosorbide

Trophies with game differences include the following:. Goomba. Kritter. Lakitu & Spinies. Poison Mushroom. Rocketbarrel Pack. Yoshi.

Poison Mushroom: This 'shroom first appeared in the Japanese version of Super Mario Bros. 2, which was released in America as 'Super Mario Bros.: The Lost Levels,' one of the four games in Super Mario All-Stars. Two of the six trophies representing Donkey Kong Country 2 are missing the game's subtitle in the Japanese version (Expresso and Wrinkly Kong). Version's trophies do not include the subtitles for DKC2 or DKC3 at all. More notes coming soon!

“Luigi has worse traction than his brother, but he's a more powerful jumper.”—Trophy description of Luigi.Luigi ( ルイージ, Luigi) is an in. Luigi is markedly similar to, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a. Like SSB, Charles Martinet reprises his role as Luigi in Melee with once again using recycled voice clips of Mario's voice from Super Mario 64, but more high-pitched.Luigi currently ranks 13th on the tier list, in the D tier, placing him two places above his older brother as well as being in the middle of the entire tier list.

This is a drastic improvement from his previous ranking in the original Super Smash Bros., where he was ranked 12th out of 12 at the very bottom of the tier list. Luigi is notable for having some of the best aerials in all of Melee; they are very fast, very powerful and have very low. Luigi's wavedash is the longest in the game, taking him nearly half the distance of at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground.

Luigi's traction is the lowest in the game; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to his short range and lack of disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst in the game) and his extremely poor aerial mobility (the worst in the game). This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile).

Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance.However, Luigi's pros are on par with his cons, and he is considered a decent character in competitive play, with a solid matchup spread with above average results. Contents.How to Unlock To unlock Luigi, the player must clear the first level of with a two as the second digit of the seconds portion of the clock. After this requirement is met, a cinematic plays when the player finishes the level, showing Luigi replacing Mario in the level to battle alongside.

The player must then defeat Luigi within one minute. After Adventure Mode is completed, the player will face off against Luigi.Alternately, playing 800 versus matches will also give the opportunity to unlock Luigi.When fought against, Luigi appears in.Attributes While Luigi may initially appear to be a clone of his older brother Mario, similar to, Luigi is a of Mario who exchanges mobility for extra power, despite the inverse being true in the Mario games. Many significant differences are present between their ground, aerial, and special attacks, and Luigi possesses several unique moves. Luigi's attributes can also wildly vary from Mario's; Luigi's air speed, dashing speed, and traction are amongst the lowest in the game, whereas Mario's are about average.

Luigi's jumps are also much higher than Mario's. Luigi has the longest wavedash in the game as a result of his low traction.Luigi's primary advantage in this regard is his impressive ground movement. Luigi's wavedash functions as his primary method of movement on the ground, allowing him to traverse large distances very quickly and with a great deal of maneuverability. Luigi can combine his excellent wavedash with a variety of powerful smash attacks to produce some of the best in the game. His down smash is highly versatile, acting as combo starter due to its completely vertical knockback, as a juggling move, or as a KO move at high percentages.

His forward smash has extremely high knockback scaling (135; the highest in the game), making it a powerful KO move (if a risky one due to its high ending lag). His up smash has intangibility on his head and is effective at KOing on the upper blast line and on floaty opponents, in addition to outprioritising attacks from above Luigi.Luigi also has a variety of powerful attacks in his arsenal; all of Luigi's aerial attacks are extremely solid. His neutral aerial is extremely quick, coming out on frame 3, and has high, completely vertical knockback, making it excellent for both starting and continuing combos. His forward aerial has quick startup and high knockback (at the; 45° against aerial opponents), making it a useful attack for both KOing and edgeguarding.

In addition to these, Luigi's down aerial is among the most flexible attacks in the game. While it has slightly slower startup than his forward air, it launches at the same angle yet has less ending and landing lag.

At lower percentages, the forward aerial has more knockback than down aerial. The upper hitbox of the d-air (near Luigi's hips) is a meteor smash, although it is difficult to land and generally more situational than the regular hit. His back aerial has good range and works well for setting up edgeguards, while his up aerial is useful for hitting opponents above him and has low knockback which allows it to combo effectively into more aerials (such as a down or neutral aerial) on floaty opponents, and also works as a somewhat situational edgeguarding tool. Luigi's up special can act as a powerful vertical finisher if sweetspotted, though it leaves Luigi in a helpless state and is very laggy; it is very punishable if the sweetspot is missed or the opponent avoids the attack (such as by shielding it). As a result, its use is often restricted to punishing very laggy moves (such as 's ) unless it can be.Luigi's grab game is also good. Although his grab range is merely average, it is still much longer than Mario's and his aforementioned long wavedash allows Luigi to extend its reach. His throws have many varied uses.

Both his down throw and up throw function as combo starters, leading into juggles with moves like up tilt, neutral air, and down smash; fast fallers such as and are generally more susceptible to up throw, while down throw is more suitable for floaty characters like Marth. Up throw is also a viable chain grab on fast-fallers at low percentages. His forward throw and back throws can set up a variety of edgeguards, with his back throw having sufficiently high knockback to function as a kill move at high percentages.Luigi's strange variety of attributes, however, acts as a double-edged sword. Despite a highly effective wavedash, Luigi's movement without wavedashing is poor; while his is decent, his dash is slow and his short initial dash animation gives him a very short dash-dance.

Additionally, Luigi's projectile, are poor; they have low hitstun, travel slowly, and have high ending lag, making them some of the more situational projectiles in the game. In addition, Luigi's air game, despite his powerful aerials, lacks much needed synergy with his stellar ground movement due to his low air speed. Furthermore, it, along with his low falling speed, leaves him highly vulnerable to juggles, as he cannot reach the ground effectively to escape them (this is one of the major factors in his poor matchup with Marth, who is capable of both starting and maintaining juggles on Luigi very effectively). A very high short hop and a low falling speed also gives Luigi among the worst SHFFLs in the game, even with his low-lag aerials. Finally, his low falling speed is what makes him vulnerable to being KOed off the top blast line (especially by characters with powerful vertical finishers, like Fox and ).Luigi's two primary recovery moves, and have decent range (and Green Missile can be used repeatedly when recovering high), they are extremely linear in trajectory; Super Jump Punch does not move Luigi horizontally at all and Green Missile moves him horizontally and then causes him to fall significantly during the high ending lag. The slow and linear nature of these moves make is recovery easy to edgeguard on reaction, undermining his otherwise relatively long recovery.

His Super Jump Punch also makes for one of the poorest in the game. He can also recover using the, which gives vertical and horizontal distance. However, the Cyclone needs to be 'charged' before it allows Luigi to rise while using it. The move becomes charged when it is completed or is interrupted while Luigi is touching the ground; the charge will be lost if the move finishes while Luigi is not touching the ground.

If the charged Cyclone is interrupted in the air it remains charged. Sometimes Luigi begins with the flying cyclone 'charged' and sometimes it needs to be charged before use.

This is determined by a combination of stage choice, character choice of your opponent, and having lower port priority than your opponent. Also the flying cyclone can be performed from the ground; if Luigi is doing his teeter animation at the edge of a platform he can execute a flying cyclone from that position. This cyclone has different properties for input than a standard flying Cyclone, as it seems to have a similar difficulty level to Mario's flying Tornado. If this rising cyclone is executed from the ground then it must be charged before executing another aerial cyclone unless the one from ground lands on a platform. Additionally, if the cyclone is executed on the ground, other than from a teetering animation, pressing B again will cause Luigi to do a small hop off the ground while still doing the cyclone animation. It also requires intense to rise; many Luigi players must hold the controller in a different way to normal (such as balancing it on their leg) to be able to press the B button fast enough to utilize the Cyclone as an effective recovery move.The Fireball is also a potent recovery tool. When knocked off the stage into the range at which Green Missile is effective for grabbing the ledge, Luigi can double jump and aim a fireball at the stage.

This will allow him to safely reach the ledge with Super Jump Punch. Depending on which edgeguarding option the opponent uses, there are many different options for aiming the fireball.

Aiming at the opponents shield stalls their timing due to shield stun. If they attempt an edgeguard with an aerial or ground based physical attack it is guaranteed to beat the fireball if it does more than 15% damage. Aiming at the corner of the stage will disrupt an opponent who has taken the ledge or is stalling near the stage attempting a gimp. This option greatly enhances Luigi's recovery, but it is still very situational as the opponent can simply avoid, absorb, or deflect the projectile, which may sometimes result in a gimped recovery in the lattermost case.Luigi also suffers from being a character that requires a somewhat large amount of technical skill and relies heavily on situational attacks; a majority of Luigi's attacks have to timed properly with a wavedash to be at their most effective. Additionally, Luigi is over-reliant on wavedashing; a highly effective Luigi player must have perfect control over his wavedash distance. Using a long wavedash does him little good for offensive purposes up close, and a short wavedash hampers safe retreat. Furthermore, the frequency with which a Luigi player needs to wavedash can increase the number of errors involving jumping or airdodging compared to other characters, which increases the number of opportunities for the opponent to punish.

Despite his mobility, Luigi has lacks many particularly safe approaches on the ground, and his aerial approaches are very poor, which generally leaves him vulnerable to characters with good zoning ability. Changes from to Given that Luigi was considered to be the worst character in Smash 64 being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly from his transition from Smash 64 to Melee. Luigi greatly benefits from Melee's new mechanics most notably.

Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential.However, Luigi has also seen some significant. Despite gaining some new KO options, many of Luigi's attacks have reduced KO potential including his up smash, back throw and (which is also slower). His recovery is also worse.

While his new side special grants him an extra recovery option, it is very slow and predictable and it can easily be challenged most of the time. Luigi Cyclone grants less height and it now needs to be charged on the ground before it can be used in the air for recovery purposes and covers much less distance especially horizontally. In addition, Super Jump Punch is both slower and much weaker especially the aerial version and it is a lot more difficult to combo into. Despite gaining new combo options, he has also lost one of his most valuable combo options in the form of his up aerial which now has increased startup lag, a worse window and it no longer sends opponents vertically significantly hindering its combo and juggling potential (no longer leading into Super Jump Punch) although it now has less ending lag and higher edgeguarding potential.Overall, while Luigi's direct changes do not significantly buff him, the changes to the game's mechanics (mainly the inclusion of wavedashing) have immensely helped him pushing him into the mid tiers. It also helps that his damage output and ability are greater relative to the cast making him shine in those areas more than he did in Smash 64.Aesthetics. Luigi received a minor cosmetic change: when using his default costume, his overalls are now a navy blue color (more like Mario's) instead of purple from the previous game.

Idle animation has somewhat altered via his arms waving around a bit. Luigi has two new: the first one has Luigi planks twice when falling, and the second one has Luigi make the gun with his hand and pretend to shoot. Luigi's aerial attacksNameDamageDescription3%A three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener.

Because the third strike of the combo knocks the opponent away with a medium amount of lag, many players elect to omit the third strike of the combo. Luigi can repeat the first strike of the neutral attack by.2%5%10%Does a back spinning kick with his right leg. It is often used to poke or simply to push the opponent away, giving Luigi extra time to maneuver or set up. It can be angled, with the downwards angled version having very low hitstun, often leaving Luigi vulnerable on hit or block.9%Swipes over his head with his fist.

Its upward trajectory makes this move well-suited for, especially against.9%Crouches, turns around, and kicks his heel out behind him. It pops the opponent up with low-knockback and is laggy, making it of limited usefulness. Since this attack hugs the ground, it can be used to attack a enemy.2% (hits 1-6)Dashes forward and attacks his opponent with a flurry of punches.

It hits six times and does moderate damage, but it's not very useful due to being extremely unsafe on hit (it has 22 frames on ending lag and very low hitstun), allowing any character to grab him out of it. All hits deal ≈11.1% when used fresh.↗14%Bends his elbow before thrusting his arm out, performing a spearhand thrust. Launches opponents diagonally upwards. The highest knockback scaling in the game at 135, being able to KO under 130%. Additionally, charging this move will cease Luigi momentum mid-, which will make him stop suddenly. This move can be angled up or down.→13%↘12%17%Performs an upwards headbutt. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper, or KOs on floaty opponents.

It can also set up aerial combos in a similar manner to his up tilt. Luigi's head is while the hitboxes are active.17%Kicks out twice in a breakdancing motion, first in front and then behind. The combination of the attack's upward trajectory and its makes it an excellent starter.15% (clean), 8% (late)A that sends the opponent straight upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents, being able to KO at high percentages. Its hitbox and low startup time (hits on frame 3) means that it is useful for interrupting combo attempts by the opponent.

One of the strongest sex kicks in the game (being the 3rd most powerful neutral aerial overall and the most powerful sex kick in Melee).12%Does a quick karate chop forward. High horizontal knockback and is one of Luigi's primary KO'ing aerial attacks.

It also has high knockback at low damage. Launches at the.11%Performs a reverse dropkick. Good for damage racking, edgeguarding, and zoning (especially on floaty opponents such as ). It also has high base knockback, similar to Dr. Mario's back aerial, adding to it's effectiveness.13%Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial.

It is also useful as an edgeguard.16%Does a quick downwards spin kick. A valuable edgeguarding move.

Can if he hits the opponent with his hip (in a similar fashion to 's down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial.—3%Headbutts opponent. Relatively slow.8%Spins around once and throws his opponent forward. This throw is relatively weak but can be used near the to set up edgeguards.10% (throw), 8% (collateral)Spins around three times and throws his opponent backwards.

Luigi's strongest throw, often being used for throwing enemies offstage and getting KOs.7%Throws his opponent upward. Very useful combo starter, leading into moves such as an up tilt, a neutral aerial, and an up smash. It can also fast-fallers.7%Throws the opponent into the ground, causing them to bounce at a horizontal angle. Allows for combos or tech chase follow ups.6%Gets up and punches behind him, then in front.6%Swirls around in a similar fashion to his down smash.6% (body), 8% (legs)Does a somersault and then kicks upward onto the stage.10%Slowly gets up and kicks forward with one leg.6%Shoots a fireball as a. The fireball isn't affected by gravity.5-26% (normal), 25% (misfire)A chargeable move that launches Luigi sideways like a rocket. There is a lot of ending lag on this move, which makes it very punishable. There is a 1-in-8 chance that Luigi will misfire, sending him much farther, much faster, and with much more knockback.

Performing this move like a causes the move to finish charging sooner.25% (ground clean), 20% (air clean), 1% (late)Does a jumping uppercut upwards with no horizontal distance. There is a 1-frame right at the beginning of the move, which is very powerful. Otherwise, it deals pitiful damage and no knockback.8% (ground hit 1), 9% (air hit 1), 12% (hit 2)A spinning attack that can be moved left and right. By rapidly tapping the, it can be used to gain a little vertical distance. Bashfully kicks the ground, dealing 1% damage to anyone who hits his foot.

Super Smash Bros Melee Jpn Isosorbide 2

It is the only taunt in Melee that can damage the opponent. The taunt normally sends the enemy upwards with, but against opponents hanging on the ledge, it will. Since it is slow and very weak, Luigi's taunt is rarely used in. Rubs the back of his head sheepishly. EnglishJapaneseCheer. In Avg.Luigi's matchup spread is above average, although slightly worse than Mario's. He soft counters 6 characters, counters 6, has 3 even matchups, is countered by the top 5 characters and is soft-countered by 5.

Luigi's amazing air game gives him an advantage against most of the cast, especially against who lacks options to stop him, and his fast attacks make him hard to punish. However, his poor mobility outside of wavedashing and subpar range puts him in disadvantage against projectile users like Samus or disjointed characters like Marth, while Marth himself, Sheik and Jigglypuff can edgeguard him easily due to his linear recovery.Notable players See also: Active. The best Luigi player of all time and currently one of the best three.

Ranked 63rd on the. Was ranked 90th on the. The best Luigi player in Mexico and currently one of the best three.

Ranked 76th on the. Known for being the best player in. Also plays Melee, with a notable win over.

The best Luigi in Europe. Ranked 25th on the. Currently the best Luigi player in the world. Ranked 58th on the. The best Luigi player in. He has wins over, and.

Formerly ranked 15th on the. He has wins over top players, including, and. Currently ranked 9th on the. He was ranked 98th on the.Ranked 5th on the. He discovered and popularized the.Inactive.

Plup only used Luigi at where he placed 5th in singles, the highest placement Luigi has ever received in a major.Tier placement and history Luigi was once ranked quite high on the, hovering around positions 6 to 9 for about the first year of Melee's metagame. He then saw a large drop to 12th, which can be attributed to his low leading to slippery movement, predictable, and short, which many players of top tier characters began adapting to and countering in their own metagames, resulting in worse matchups for Luigi; he was also seen as outclassed by both and, who either had more power or a less risky game, respectively. He then fell to the top of low tier for many years to come. However, with excellent performances by dedicated professionals such as and showing Luigi's extremely quick mobility and approach with the and waveland, as well as his great aerial game and KO power despite his poor reach, opinions of Luigi began to change. In recent tournaments such as and, Luigi players have placed relatively high with lacking similar performances by Mario, resulting in Luigi pulling ahead back into the middle tier, two spots above Mario in 13th place. Today, Luigi is still a solid middle tier character who has a relatively small, but strong, player base, and he makes decent impressions in large tournaments.In In Classic Mode, Luigi can appear as an ordinary opponent, an ally in team and giant battles, alongside, or in a team, a giant opponent, the sole member of a multi-character battle, or a metal character. In all appearances, he either appears on or with the exception of the metal battle and when on a team with Yoshi, where he will fight the player on or, respectively.

Luigi can appear in the Adventure Mode if the player finishes the first stage, with the number two anywhere in the seconds meter (ex. 3:4 2:35), a cutscene will occur which will show Luigi taking Mario's place in the upcoming battle (unusually, it does not count if there is a two in the tens column, but not the ones column: ex. 3.25:35 will not count). The player will then have to battle a team of Luigi. Of note is that Luigi can appear in the Adventure Mode without being unlocked; encountering him in the Adventure Mode prior to unlocking him is actually one of two criteria the player can meet to unlock him.If the player has unlocked Luigi, will appear in Stage 11-2: stage alongside.

Super Smash Bros Melee Longplay

Luigi and his allies are fought on. Luigi is featured in the following event matches:.: The player chooses any character and must fight and Luigi in a two-timed match on.

The player must have the most points within the two minutes to clear this event.: The player controls Luigi must defeat a team of and on.: The player chooses any character and must defeat Mario, Luigi, and Peach in a two-stock match on. Both the characters and the stage are a direct throwback to the original Super Mario Bros. 2, an NES sequel to Super Mario Bros.: Luigi is the second opponent to be fought in this series of staged battles.

The player battles him on Mushroom Kingdom II, which will transition to the next stage if Luigi gets defeated. With a timer of four minutes, the player must defeat him along with, and.: The player controls Luigi and must defeat a giant on the stage, with both players having two stock each. All-Star ModeTrophies In addition to the normal trophy about Luigi as a character, there are two trophies about him as a fighter, unlocked by completing both and modes respectively with Luigi on any difficulty:Luigi Although Mario's younger brother has always played second fiddle, Luigi finally garnered the spotlight with his very own game, Luigi's Mansion. Things are looking up for the eternal understudy; he's even picked up his own rival in Waluigi.

The day he's referred to as the 'lean, mean, green machine' may not be too far off. Mario Bros. Arcade 1983Luigi Smash Luigi has worse traction than his brother, but he's a more powerful jumper. His Fireballs aren't affected by gravity, so they fly straight horizontally. The Green Missile is similar to Pikachu's Skull Bash, but there's a 12.5% chance of a spontaneous misfire.

Luigi's taunting pose inflicts minor damage. B: Fireball. Smash B: Green MissileLuigi Smash Smack someone with Luigi's Super Jump Punch, and if the timing is just right, it will become a Fire Jump Punch of incredible strength. However, Luigi can only jump straight up when delivering this blow, and if his aim is a bit off, he'll only do a single point of damage.

The Luigi Cyclone sucks foes in and twirls them about. Up & B: Super Jump Punch. Down & B: Luigi Cyclone. Smash Trivia. Beating Luigi in the Adventure Mode only gives the player 20 bonus points, the smallest increase in the game. Luigi is also the only unlockable character who can appear in Adventure Mode prior to unlocking him. Luigi is the only unlockable character to have his own cinematic, which plays when the player meets the criterion in Adventure Mode.

Luigi is the only SSB64 veteran and is overall one of the only Melee characters (, and ) to not appear in the Melee intro. In the first two Smash Bros. Games, Luigi's voice clips are simply higher-pitched versions of Mario's (most of which are taken from Super Mario 64), with the exception of the voice clip used when he performs the, which is a direct rip of Mario's voice with no pitch modulation. This is despite the fact that Luigi had his own distinct voice in Mario Kart 64 (albeit by ), which came out over two years before Smash 64.

This is also the last time to do so to date. The only unique sound Luigi had prior to Brawl was the Spring sound effect from Super Mario World, used in one of his victory poses ( simply reused 's sound effect, and all other clips belonged to Mario).

Luigi is the only character in Melee that has a that can damage a player. and Luigi are the only veterans to be unlockable in Melee. Luigi is the only playable character in Melee to already make his playable debut on the GameCube before this game, as Luigi's Mansion was released before Melee.